![]() We love the way it feels, and we also like building the game around an established, external source, as opposed to rolling our own custom dictionary. Like any dictionary, it does include lots of obscure words which most normal people aren't familiar with. The wordnik dictionary we are using is less permissive than the Collins dictionary that is used for international tournament Scrabble and is about as permissive as the word list used for North American tournament scrabble. When we were playtesting Babble we tried a bunch of different dictionaries, some of them were more permissive (more words) and some were less permissive (fewer words). Every dictionary is a snapshot that is going to include obscure words that don't get used much and leaves out familiar words that don't fit the official rules (because they're proper names or acronyms or too new or whatever.) Every player's knowledge of English is also a snapshot, and while any two players will have lots of overlap on what they consider common English words, each will also have words they use every day that the other player has never heard before. So we wanted to share our thinking about this issue, talk about why we designed it the way we did, and tell you our ideas for how to address it.Įvery word game needs a dictionary, and no dictionary ever perfectly captures the messy, organic reality of a living language. Specifically, many players are suggesting that we remove obscure words from the dictionary. ![]() It's clear that one of the main issues that is coming up in reviews and discussions is the game's dictionary. We are blown away by the enthusiasm and support! First of all, thanks to everyone who’s played the game so far. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |